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   &#160;<span id="projectnumber">0.1</span>
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<div class="title">Heros_SFML Liste des membres</div>  </div>
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Liste complète des membres de <a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a>, y compris les membres hérités :<table>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#aa0c2dc15dd2f4cbf06270d4b34123a16">charge_sprite</a>()</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a072d166ce61445a19e3ff037a7a8f899">debute_mouvement</a>(int p_x, int p_y)</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#aee50f0e0df16a415aed5db93b6b7c686">heros</a></td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a372d478b856d9c9e9a1c320c5286f150">Heros_SFML</a>(Heros *p_heros)</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a3b9d959dd33af359790be192e1820369">image_carte</a></td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#afaded21bb6bde673ec4dd2579ee2e16d">image_combat</a></td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#aa7c4c6f822bef22632a903228f03278a">info_competence</a>(string *&amp;p_tab_comp, int *p_nombre)</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a4c6a258eb32539a3445e5fa5d0a2bd21">mise_en_place</a>()</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a84dcadca33c03c0b2f9d751b9b6e6319">mouvement_x</a></td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a153a8d276444299afad33d8fdccc9565">mouvement_y</a></td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a3fc3de8eef69210882bb57158d3ddba4">num_sprite</a></td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a3324a27812d641ad5b70a2640be913d5">pas</a></td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a724ea1ff8e2f08f6e93fc75b8984d083">pos_x</a></td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a8e29485024e68c26dedd735629b3f8ae">pos_y</a></td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a988380598ba18eb8d9593ca8d9319406">recup_mana</a>()</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a1cc763fa8f73d47f141d2770bafc1f6f">recup_mana_max</a>()</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a83cbd8247143d8fed88a71ae72ecc36f">recup_point_action</a>()</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a00d625760d47fb5d6f34ef110073f8da">recup_sprite_carte</a>()</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#ab910521700af29d27a0196d6a4a29473">recup_sprite_combat</a>()</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a521ffe883296943a67457748f59d3656">recup_vie</a>()</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#afd49cb76236c82960b8460f200953db9">recup_vie_max</a>()</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#ab8ed8d9aee3cfa35790d8614b803c418">recup_vitesse</a>()</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#af737ffc2ff90ef9fd743058952251795">se_deplace</a>()</td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#a151b28eadef2c3e56ab2e18f2b21c6af">sprite_carte</a></td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
  <tr class="memlist"><td><a class="el" href="class_heros___s_f_m_l.html#adf43a52066fe454d7bd122f87e84fa1a">sprite_combat</a></td><td><a class="el" href="class_heros___s_f_m_l.html">Heros_SFML</a></td><td><code> [private]</code></td></tr>
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    <li class="footer">Généré le Jeudi Juin 7 2012 14:16:02 pour Jeu De Role par
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